
Right now the Burp's Christmas team is "putting our face on" - getting into a weekly blogging schedule, getting our website revamped, getting some legal stuff in order, setting up bank accounts, make pre-visual stuff, etc. All so that we have something to present to potential investors when we begin going door to door to raise the $200,000 we'll need to pull this thing off.

Part of this process includes doing some rough character designs, or digital "puppets" (articulated images that can be animated in After Effects like paper dolls) to 1) Help me break down the designs of these characters and experiment with the visual style of the film and 2) Allow financial partners to see what the character look like.

Charles is a warm hearted-yet-stubborn grandpa, who, by a cruel shake of the universe, has been called back into parenthood to raise his grandchildren. Sometimes he carries the weight of the world on his shoulders.

Charles has a pretty big emotional range. His design needed to be pretty versatile. At times he is strong willed and powerful... other times, he's weak, humiliated, subject to his boss' control and an ingrained desire to make money to support his family... even if it means gulping down his pride. He can be very adorable at times... well spirited, funny. Unfortunately for poor Charles, most of his good spirits are crushed under the weight he carries. He's often cold and short tempered towards his family. Burp's Christmas is the story of Charles' decent into despair. It's also the story of his eventual restoration and healing.

So that's all I got for now. Oh, and if you were wondering where the last named "Burp" came from... here's a part of the mystery, dated 2002:
... I've come a long way in character design since.
peace,
MPH




